Procedural Generation in Game Design

Procedural Generation in Game Design

作者:
出版社: A K Peters
出版在: 2017-06-03
ISBN-13: 9781498799195
ISBN-10: 1498799191
裝訂格式: Paperback
總頁數: 338 頁





內容描述


Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.




相關書籍

Unity 3D 平臺AR與VR開發快速上手

作者 吳雁濤

2017-06-03

Identity Shift: Where Identity Meets Technology in the Networked-Community Age (Paperback)

作者 Allison Cerra Christina James

2017-06-03

Unity 3D 遊戲開發設計實務

作者 9Cloud工作室

2017-06-03